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Revelation
Proof of Concept
SUMMARY
Revelation is a proof of concept for a Resident Evil inspired fixed camera angle game. The primary focus of the project was to create an AI companion system where the player can swap between two seperate characters at any time. The character not being controlled is then taken over by a sophisticated AI system.
This project was primary a solo effort, but the level was constructed by Daniel Velasco. You can see more of his work here!
PROJECT DETAILS
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AI Companion System
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3 Enemy Types with different behavior
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3 Weapons
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Classic Resident Evil Inventory System
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Key Item and Puzzle System
TEAM AND TIME
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Team Size: 2
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Time: 5 Weeks

GOALS
My primary goal for this project was the Co-op AI system. I wanted to create an AI companion that was able to use the same systems as the player, but was not a burden to the player. By allowing the player to take direct control of either character at any time, the frustration factor is dramatically reduced.
The AI companion can interact with the environment and will make decisions based on their Trauma level. They can also be told to wait and follow as needed.
The Trauma system is a secondary health resource that impedes the player and Co-op AI as it rises. High Trauma causes players to have visual artifacts and lowers their speed and manipulation stats. The AI is prone to making worse decisions when Trauma is high - they may miss shots or panic and flee altogether!
Inventory
The Inventory System uses an "Item" class to manage how many things the player is carrying. These items can be manipulated in the inventory or dropped to allow for "trading" with the other character.
Items are preset and persistent, so you can leave some ammo in a hallway and it will be there when you return!


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