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METROID (NES)
ACCESS ON GITHUB

SUMMARY

Relive the first Region of Metroid in a faithful reproduction of the NES classic build using Visual Studio and OpenGL

Battle Geemers, Ripper, and Shriek-bats using a variety of classic abilities including Missiles, Long Beam, and Morph Ball Bombs!

PROJECT DETAILS

  • Brinstar Region

  • 3 Unique Enemies

  • Morph Ball and Bombs

  • Missiles and Energy Tanks

  • Long Beam

  • 20 rooms

TEAM AND TIME

  • Team Size: Solo Project

  • Time: 2 Weeks

RESOURCES

Brinstar.png
Powerup Sprites.png
Geemer Sprites.png
Skree Sprites.png
Ripper Sprite.png
Samus Sprites.png
Morphball.png

GOALS

My primary focus on this project was creating a playable game without the use of a game engine, and faithfully recreating a well known classic game.

I prioritized authenticity and gameplay feel to ensure that it stayed true to the original.

I also spent time focusing on scalability and performance - creating a level generation method that allows for simple creation of new levels using a .txt file system.

LEVEL CREATION

My favorite aspect of this project was the level creator I made. Using a single Char correlating to a "block" object that holds an image, I was able to make a text-based reader that can intake any level you can create using the currently loaded block system! This tool allowed me to build each room quickly using simple ASCII characters and enables future development.

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Jack Leavey @ 2023 - All Rights Reserved

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