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INUNDATION
PLAY THE GAME

SUMMARY

Inundation is a first person action / horror game developed in Unity. Washed ashore a mysterious fishing village, you must battle both fanatical villagers and eldritch monsters and find a way to escape!

I worked as the sole programmer and designer on this project, handling the following features and content.

PROJECT DETAILS

  • 3 Levels

  • 3 Enemy Types

  • Poise System

  • 4 Weapons

  • Inventory and Shop System

  • Dynamic Loot system

  • Dynamic Enemy Spawn System

  • Save System

TEAM AND TIME

  • Team Size: 5

  • Time: 5 Weeks

  • My Role(s): Design (Solo) | Programmer (Solo)

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GOALS

Inundation takes inspiration from the works of H.P. Lovecraft and Resident Evil. I wanted to try to capture some of the gameplay loop elements of Resident Evil and design my own spin on the formula.

For programming I focused on building modular pieces that could constantly be re-used to get the most out of the 5 week time limit. This allowed me to generate a large amount of content in a short time span.

On the design side, a lot of time was spent on level flow and gameplay feel. Enemy, item, and secret placements had to feel intuitive but not too obvious, and the player's arsenal had to be strong enough to handle any threat whilst avoiding being overpowered in most situations.

Levels

Inundation Features three sequential levels for the player to explore. Each level has a critical path of approximately 5 minutes. Below are some non-combat footage of each level.

 

Level 1: The Coast

Level 2: The Hamlet

Level 3: Trepid Bog

Enemy AI

Inundation features three enemies - each with their own strengths and behaviors for the player to compete with.

                                                 1. The Villager
The Villager is the most common Enemy found in Inundation. The Villagers possess a melee and ranged attack using their axes. Villagers will attempt to physically reach the player, and will occasionally check if they can line up an axe throw.

Bonus: Axes can be shot out of the air!

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                                              2. The Watcher
The Watcher is a purely ranged unit that is found only in The Hamlet. These eyeball monsters stalk the player and begin to channel their psychic attack. If the channel completes, the player is damaged.

Players can stop the channel by staggering, killing, or breaking Line of Sight with the Watcher!

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                                                    3. The Dredge
The Dredge is a massive crustaceous humanoid found exclusively in the Trepid Bog. The Dredge takes reduced damage to its armored sections, and deal high damage with its claws.

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                                             Bonus: Poise System
On top of conventional health, each enemy has multiple hurtboxes and a poise system. Enemies lose poise when taking damage, and hitting critical hurtboxes applies more damage to both poise and health. When poise it broken, the enemy is briefly staggered, and the system repeats!

Weapons, Inventory, and Shopping!

I build a system to hold all of the player's consumable and equipment items, including a little shop to buy more ammo, healing, and even the TMP Submachine Gun!

Playthrough

Jack Leavey @ 2023 - All Rights Reserved

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